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 Post subject: The Shooting Gallery- Mook Creation Thread
PostPosted: Sun Jul 19, 2009 11:40 pm 

Joined: Mon Jul 13, 2009 10:28 pm
Posts: 97
Same CCD you use on the Unapproved Character Thread applies here- the difference is, you can go much lighter on detail and history if you prefer, and have totally weak stats, and submit as many mooks as you like. Hurray for expendable bullet-magnets!


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 Post subject: Re: The Shooting Gallery- Mook Creation Thread
PostPosted: Wed Sep 02, 2009 1:31 am 
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Joined: Thu Jul 09, 2009 12:52 pm
Posts: 91
Location: in the Gulag, with a drillbit to my chest
I will be creating some more lightly designed mooks in the next two hours. I want to bend the rules for a moment here for this next character. We do not have much in the way of mooks at the moment, and I already have three characters. I submit Doppelgänger below to you as a mook that we can regularly abuse, and he will routinely show up again-sort of another Waspinator/Buzzbomb. He is a bit more powered and developed than I believe you prefer for a mook. Doppelgänger will give other players some additional challenge in a fight, and his ability to reconstruct himself will give other players the ability to damage and violently hurt him to their heart's content without me feeling bad that my character is being abused (as long as he spans more than 2-3 posts). A few days later, he will have picked himself back up since it would take days if not weeks depending on the damage. This is up to you Psycko. Let me know what you think. By the way, his nickname is Dop Dop, and we can refer to him as Dop Dop.

~

Name: Doppelgänger
Aliases: Dop Dop
Faction: Junkion
Gender: Male
Height: 8'

Status: Mook

STATISTICS:
Strength: 6
Speed: 10
Brawling: 6
Intelligence: 5
Firepower: 8
Aim: 5
Courage: 6
Toughness: 9

Description
Vehicle Mode:
I have provided an image below of the motorcyle drone from Terminator: Salvation. Doppelgänger's vehicle mode is generally based on this. The entire chasis has the same overall design. Here are the following differences:
- The overall chasis is not refined. There is random mechanical junk mixed in randomly. Some of the junk is only holding together loosely.
- The paint does not look so nice. The outer appearance seems to be rusted and old; the majority of the body has been reconstructed from mechanical junk
Image

Transformation into Robot Mode:
Doppelgänger's legs and arms seperate from the body. The back wheel splits and becomes the heels of his feet giving him great speed in robot mode along with the mini-turbines scattered along his junk form. The front wheel splits and merges with his forearms allowing him to rotate his hands completely around at high speeds in robot mode; this is useful for slapping people. The head buldges a bit and maintains the two small glowing orange optics in each eye socket; tubes and protruding pieces of junk stick out from his mouth area and move as he talks-as if he was part alien, squid or Cthulu.

Weapons
Gattlings: In both vehicle and robot mode, Doppelgänger has two extra arms with gattling guns instead of hands. They often sputter and misfire, but they get the job done. Doppelgänger recycles bits of his own body for the ammo. You will often see him picking up dropped rounds and mechanical body parts off of the ground to refill himself during a fight.

Blades: In both vehicle robot mode, he can extend parts of his mechanical 12 inches outward. He will use sharpened, jagged, broken edged, and sometimes dull edged pieces of himself as bladed weapons when the need arises.

Equipment
Swiss-Army-Media-Players: Doppelgänger can sprout small arms from near any area of his body. Instead of hands, there will be small TV screans, audio speakers, ipods, cassette players/recorders, cd players, portable video disc players, and just about anything along those lines.

Solar Panels: Doppelgänger has small patches of randomly placed solar panels over his body. Doppelgänger cannot survive on these. They are usually used to power his many media player related gadgets. If his body is taken apart, these will sustain his spark for a stellar cycles (several days).

Unique Traits
Junkion Reassembly 2.0: Junkions use a unique version of healing nanites in mech fluid to reassemble their bodies from extra scrap parts even after being offline. As Autobots and Decepticons evolved into Maximals and Predacons to become more energy efficient, Junkions have as well. Solar cycles (several days) after being torn apart and left offline, Doppelgänger's nanites will begin to reassemble his torn apart body. Limbs can be replaced at will as long as there is no significant damage at the point at which the limb reconnects; otherwise, it would take a few megaclicks (minutes) for the limb to be fully functional. Mechanical junk can be used to rebuild parts of the body as well; there is no real sense to how the junk would be arranged-as long as the junk maintains his motorcycle alternate mode.

Skills
Mass Media Trivia
High Speed Manuevering
Navigation: Desert

Personality
Doppelgänger is wildly bi-polar: existing in emotional extremes. Doppelgänger can not control his emotions. Strong emotions like rage and anger can consume him quite easily and strongly. Doppelgänger may completely switch his emotional state if he loses interest in a bot or even loses sight of the bot for too long. You can destroy his body, come back after he has pulled himself back together, and he may have forgotten you or even stop caring than you blew him up. Reguardless, it does not take much to restart his short temper and excite his violent streak.

Doppelgänger does not process information in a coherent manner. Doppelgänger will only speak in the form of mass media: tv shows, radio shows, music, books, poetry, graphic novels, haikus, etc. Sometimes you may even have to express yourself in the form of mass media for Doppelgänger to get the point you are trying to make to him.

A cheep floozie once called Doppelgänger by the name, Dop Dop. It has stuck for quite a while. Doppelgänger will often introduce himself as Dop Dop.

Doppelgänger spends a lot of time in Gildtown. Most often, he will do petty mercenary work to get the credits he needs to play around in Gildtown. When he needs to lay low, he often finds his way to Rotwood, and pays off the corrupt Sheriff, Gloom, to sleep in one of his prison cells.

History
Junkions are created from scrap parts on the planet of junk. Doppelgänger comes from a younger generation of smaller, more energy efficient Junkions. The planet of junk had become overpopulated, and many of the younger generation left the planet to seek opportunity elsewhere.

The outer colony worlds are known for the scrap mechanical parts and junk. Doppelgänger was intrigued and stowed away on a transport; he disguised as junk ready to go into the recycling unit. The transport took him Dustball.

Doppelgänger crazy lifestyle and media-drive personality led him to the obvious choice location of Gildtown. Doppelgänger has never been able to stay there for very long. He often finds himself needing to lay low in Rotwood.

Quotes
wacky wavering intolerent murdering henchman
wacky wavering intolerent murdering henchman
wacky wavering intolerent murdering henchman

Hi, I'm Doppelgänger, fake president and fake CEO of
Guildtowns's wacky wavering intolerent murdering henchman emporium and warehouse

Thanks to a emotional error, I am now currently overstocked on
wacky wavering intolerent murdering intentions
and I am passing on my services onto you!!!!!

Known Crimes
Assault and Battery, Attempted Murder, Breaking and Entering, Disorderly Conduct, Disturbing the Peace, Harrassment, Leud Conduct, Petty Theft (Gambling Credits), Property Damage

Unknown Crimes
Murder

Current Reward For Capture
750 Credits (previously 2000 before the attempted murder charges were dropped to to a lesser degree of assault and battery)


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 Post subject: Re: The Shooting Gallery- Mook Creation Thread
PostPosted: Thu Sep 03, 2009 1:05 am 
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Joined: Thu Jul 09, 2009 12:52 pm
Posts: 91
Location: in the Gulag, with a drillbit to my chest
Name: Doggone
Aliases: Mutt
Faction: Predacon
Gender: Male
Height: 6'

Status: Mook

STATISTICS
Strength: 7
Speed: 8
Brawling: 6
Intelligence: 5
Firepower: 3
Aim: 8
Courage: 6
Toughness: 6

Description
Beast Mode:
Desert Dingo
Image

Robot Mode:
Doggone wears his beast mode head over his robot mode as if he murdered a Dingo and just shoved the skullcup over his own scalp. His entire torso is covered in Dingo fur and hide like a vest an outdoor hunter that has lived away from civilization for entirely too long. The feet and legs are just elongated and more elongated and appropriate for bipedal walking with metal showing at the joints. His other two beast mode paws cover the forearms and backhand of his typical Cybertronian hands.

Weapons
Fangaround: two four foot extremely sharp blades with bone handles that can be joined into a boomerang and thrown.

Spitteeth: two six-shot revolvers with bullets shaped like canine fangs, he keeps many extra rounds handy under his chest fur

Equipment
Leather Satchel: just a leather bag filled with bones that he likes to gnaw occasionally
Smoking Meat Kit: just some spices, fire starting tools and utensils to smoke meat with

Unique Traits
Sniffing: he can track any scent over dirt, sand, and water

Skills
Tracking
Marksmanship
Smoking Meat

Personality
Doggone doesn't care much for anything unless he is getting paid for it. He doesn't think about the consequences too well. He'd kill just about anyone for the right amount of credits. He's grown arrogant from his tracking abilities and the fact that he's never been caught.

He has grown a taste for organics over the years. He likes to save organic parts from beast modes and humans and other sentient organics to chew on later.

He is aggressive and growls a lot. He is not much for humor; he isn't very social. In a group of killers or hired thugs, he likes to let the others do what they want to do, and he does his thing with his victim of choice-usually the weakest looking of the bunch.

History
Some transformers came to Dustball to start a new life. Others came to Dustball to law low for a good long time. Doggone was always a Predacon gun for hire. He killed everyone he needed to kill for the right amount of credits. He killed the wrong human diplomat one day, and he knew he had to get offworld and away from notice. He hopped onto a Dustball transport and continued his life there.

Quotes
"Aye, aye. Calm down sir. I'll get to you after I eat your mate.

Known Crimes
Murder

Current Reward For Capture
2000 Credits


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 Post subject: Re: The Shooting Gallery- Mook Creation Thread
PostPosted: Thu Sep 03, 2009 1:33 am 
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Joined: Thu Jul 09, 2009 12:52 pm
Posts: 91
Location: in the Gulag, with a drillbit to my chest
Name: Thorno
Aliases: Horny Thorny
Faction: Predacon
Gender: Male
Height: 5'

Status: Mook

STATISTICS
Strength: 8
Speed: 5
Brawling: 8
Intelligence: 5
Firepower: 3
Aim: 5
Courage: 8
Toughness: 9

Description
Beast Mode:
Thorny Devil
Image

Robot Mode:
Thorno is shorter than the average bot. He has the standard build. His arms and legs are a bit stubbier than most Predacons with a big head and bulky torso. He is covered in reinforced spikey, scaled armor. The bottom jaw of his beast mode head sinks into his body, so you can only see the sharp toothed grin of the robot within underneath the Thorny Devil head.

Weapons
Spiked Club: Thorno's tail becomes a large, reinforced, scaled, spiked club almost as tall as himself.

Thornshooters: two revolvers that shoot metallic scaley thorns as bullets-you may even see Thorno pull extra rounds off of his own hide

Equipment
Loaded Dice: weighted dice with miniature cameras in the black dots that wireless let him see through the black dots

Unique Traits
Reinforced Spiked Armor

Skills
Gambling

Personality
Thorno is an old bot, miscreant and sexual predator. He loves the ladies, to death-literally. He is known for robbing and assaulting just about anything for a price. He usually makes a discount if beautiful women are involved. He may even refuse payment if he captured a femmebot he has a particular liking toward.

Thorno is into the very rough stuff, but he likes to be the one dominating. Females are is favorite vicitims, and they don't survive his brand of love under his care for very long, especially if he gets bored of them.

He has a fondness for hopeless waitresses and hookers at casinos. Gambling is his second love. He is often broke, so he is often selling himself off as a hired gun to get more money to go back to casinos in places like Gildtown.

In group fights, he feels delighted if there is an attractive female involved. They are the first ones he targets and tries to drag home with him.

Thorno doesn't really feel bad for anything. A prison sentence on Cocytus didn't even dent his way of thinking.

History
Cocytus wasn't even enough to curb Thorno's ways. Thorno did things as a young Predacon that most other Predacon's abhored. He got caught assaulting a Maximal embassador's daughter and landed in Cocytus. He got out eventually an old bot.

First thing he did when he got out of Cocytus was to get a one-way ticket to Dustball where authority was not so tight. As quickly as he got to Gildtown, he began robbing banks, gambling his money away, and assaulting young girls and hookers. Rotwood and other backwash sandtowns are often his places to lie low at until his suspicion drops a few degrees.

Quotes
"Thorno needs a new pair of hookers. Give me a seven."

Known Crimes
Armed Robbery, Assault and Battery, Murder, Sexual Assault

Current Reward For Capture
2000 Credits


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 Post subject: Re: The Shooting Gallery- Mook Creation Thread
PostPosted: Tue Sep 08, 2009 1:33 pm 

Joined: Mon Aug 03, 2009 10:58 am
Posts: 22
Name: Tick
Aliases: Blud Sucker
Faction: Predacon
Gender: Male
Height: 4ft

Status: Mook

STATISTICS
Strength: 5
Speed: 10
Brawling: 7
Intelligence: 4
Firepower: 3
Aim: 8
Courage: 4
Toughness: 8

Description
Beast Mode:
Tick is just that in beast mode and about the size of a house cat. This tick has metal pinchers in order to attach onto other Cybertronians and feed off of their energy supply. The tick blends in with the surroundings of Dustball and as it attaches to one bot or another blends in with their coloring.

Alternate Mode:
When united with Tock and Clockwork the three can combined into a larger Bot or Automated Clock. Tock becomes the minute hand on the clock. His coloring is gold but everyone knowns the gold is only plating and underneath is brown brass.



Robot Mode:
In robot mode Tick is deep brown in coloring with a light tan duster over his body and a large flopped down hat on his head. Tick’s face resembles greatly of the tick he is. His crimson optics glow under the darkness of his flopped hat all of the time. Across his chassy there are two belts of bullets crossed to form an X tightly over it.

Weapons
Clockwork Revolvers: Two shiny brown guns made by clockwork at attached to both of his hips. Each revolver is created through a number of cogs and wheels to give it a clockwork like look. The oddest part about the revolver is that instead of firing the gun by pulling the trigger Tick has to wind it up. Once readied there is a 10 click pause before the rounds start popping off.

Tick Scythe: The pinchers in his beast form become a razor sharp scythe. (Most disgusting note, if Tick sees’s mech or blood he cannot stop himself from lapping it off of the ground or licking it off of his scythe.)


Equipment
None

Unique Traits
Mech/Blood Sucker: Tick was designed for self preservation by the desimation of any other organism with vital fluids. He can adapt mammal and Cybertronian fluids to sustain him but not plant cytoplasm. Tick cannot drink mech fluid directly and if unable to hitch on a host then usually ends up feeding off of Clockwork, which usually doesn’t bother the cog master.

Skills
Camoflauge
Ambush
Marksmanship

Personality
Tick is fast in his movements but slow on thinking through. Much like his alternate mode he’s always looking for his next meal or source of creds. Tick is a parasite by trade and is a master at ambushing individuals, making the kill, or getting information. The only thing Tick enjoys is the praise Clockwork gives him putting him one step higher than his sister Tock. Besides Tock and Clockwork, Tick is very withdrawn from society. He only exposes himself when the moment is right to get his payday.

He is also utterly and completely obsessed with Mech Fluid and Blood. His beast form has poisoned his core processor so bad that the only energon he can intake are fluids from other beasts to be converted into his own energon. Tick blends in so well because most of his paydays don’t realize that he’s anymore than a parasite until he transforms. Large ticks are not uncommon on Dustball and everything adapt to survive, right?


History

It is not exactly clear where Clockwork came from or how he came by sparks to fuel his abominations Tick and Tock. All that is known is that Tick is the youngest of his creations and a master of ambush. It is estimated that he is only about 30 years old compared to human standards.

Tick has never been directly seen with any of his victims but his profile reads that he is dangerous and unstable. No one living has seen the connection between his beast mode and the puncture marks on his victims. Tick is careful to stay away from public areas unless otherwise needed. Many law officials believe that Clockwork has given him a native tick from Dustball that was re-engineered to be able to drain the fluids from living mechs.

Quotes
"This will .

Known Crimes
Murder
Detaining UCCA Officals
Unlicensed Possession of a Spliced Organism

Current Reward For Capture
150 Credits for Capture
Additional 2000 Credits for Capture with proof of Spliced Organism: Dead or Alive


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 Post subject: Re: The Shooting Gallery- Mook Creation Thread
PostPosted: Thu Sep 10, 2009 12:13 am 

Joined: Mon Jul 13, 2009 10:28 pm
Posts: 97
Talk about an influx of talent! There's so many mooks here I don't know who to shoot first. Fortunately, I don't have to putz around with in-depth point by point reviews in these cases. So let's do a quick round-up, shall we?

Dop Dop: I like him. We don't get a lot of Junkions on this board (come to think of it, did they ever make any Junkion toys?) and, if you're making a mook that you'd like to play more than once, it's a good idea to have them be really resilient- or, in this case, able to junk himself back together. He's got the classic Junkion traits of being obsessed with TV and movies (I can sympathize) and being flippin' crazy. I like that his weapons are simplistic as well. Dop is APPROVED; I'm gonna try fitting him into the upcoming train job.

Doggone: This character seems -very- simplistic, almost to his detriment. I don't really get a vibe for his personality, except that he likes killing and eating people. But hey, he'll do. We could try to work him into the train job as well, or you could save him for a while from now. Doggone is APPROVED.

Thorno: What the HELL is that?! It's like if the spiked pits from every Mega Man game put together all had some kind of a horrible reptilian orgy to spawn a pointy lizard from the dusty depths of despair! It's...cripes, just looking at it makes me want a Band-Aid! Anyway...it seems obvious that we'd get a mook with perverse tastes, and I'm sure there's a line-up of bots willing to blow away the perv before he feels them up with his spiky hands. Thorno is APPROVED; if you want to have him show up right away, maybe he could get chucked out of the brothel and be dispatched by one of the PCs?

Tick: I think this is my favorite of the four that've been submitted. I just really like the image of a blood-sucking mook with wind-up popcap revolvers- only these pop-caps have a kick. I'd really like to use him for the train job, but I have one request- can you change him so he can drink mechfluid directly? Even if he doesn't nourish himself from it, he should be able to do so, because it would be a great attack. He could be gnawing on one of our heroes' necks, forcing another PC to have to make a -damn- accurate shot to blow him off. Great mook, he's APPROVED.


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 Post subject: Re: The Shooting Gallery- Mook Creation Thread
PostPosted: Thu Sep 10, 2009 9:31 am 

Joined: Mon Aug 03, 2009 10:58 am
Posts: 22
[Thanks for pointing that out. It was suppose to be energon directly. Sorry about that. Minor edit made.]


Name: Tick
Aliases: Blud Sucker
Faction: Predacon
Gender: Male
Height: 4ft

Status: Mook

STATISTICS
Strength: 5
Speed: 10
Brawling: 7
Intelligence: 4
Firepower: 3
Aim: 8
Courage: 4
Toughness: 8

Description
Beast Mode:
Tick is just that in beast mode and about the size of a house cat. This tick has metal pinchers in order to attach onto other Cybertronians and feed off of their energy supply. The tick blends in with the surroundings of Dustball and as it attaches to one bot or another blends in with their coloring.

Alternate Mode:
When united with Tock and Clockwork the three can combined into a larger Bot or Automated Clock. Tock becomes the minute hand on the clock. His coloring is gold but everyone knowns the gold is only plating and underneath is brown brass.



Robot Mode:
In robot mode Tick is deep brown in coloring with a light tan duster over his body and a large flopped down hat on his head. Tick’s face resembles greatly of the tick he is. His crimson optics glow under the darkness of his flopped hat all of the time. Across his chassy there are two belts of bullets crossed to form an X tightly over it.

Weapons
Clockwork Revolvers: Two shiny brown guns made by clockwork at attached to both of his hips. Each revolver is created through a number of cogs and wheels to give it a clockwork like look. The oddest part about the revolver is that instead of firing the gun by pulling the trigger Tick has to wind it up. Once readied there is a 10 click pause before the rounds start popping off.

Tick Scythe: The pinchers in his beast form become a razor sharp scythe. (Most disgusting note, if Tick sees’s mech or blood he cannot stop himself from lapping it off of the ground or licking it off of his scythe.)


Equipment
None

Unique Traits
Mech/Blood Sucker: Tick was designed for self preservation by the desimation of any other organism with vital fluids. He can adapt mammal and Cybertronian fluids to sustain him but not plant cytoplasm. Tick cannot drink energon directly and if unable to hitch on to a host then usually ends up feeding off of Clockwork, which usually doesn’t bother the cog master.

Skills
Camoflauge
Ambush
Marksmanship

Personality
Tick is fast in his movements but slow on thinking through. Much like his alternate mode he’s always looking for his next meal or source of creds. Tick is a parasite by trade and is a master at ambushing individuals, making the kill, or getting information. The only thing Tick enjoys is the praise Clockwork gives him putting him one step higher than his sister Tock. Besides Tock and Clockwork, Tick is very withdrawn from society. He only exposes himself when the moment is right to get his payday.

He is also utterly and completely obsessed with Mech Fluid and Blood. His beast form has poisoned his core processor so bad that the only energon he can intake are fluids from other beasts to be converted into his own energon. Tick blends in so well because most of his paydays don’t realize that he’s anymore than a parasite until he transforms. Large ticks are not uncommon on Dustball and everything adapt to survive, right?


History

It is not exactly clear where Clockwork came from or how he came by sparks to fuel his abominations Tick and Tock. All that is known is that Tick is the youngest of his creations and a master of ambush. It is estimated that he is only about 30 years old compared to human standards.

Tick has never been directly seen with any of his victims but his profile reads that he is dangerous and unstable. No one living has seen the connection between his beast mode and the puncture marks on his victims. Tick is careful to stay away from public areas unless otherwise needed. Many law officials believe that Clockwork has given him a native tick from Dustball that was re-engineered to be able to drain the fluids from living mechs.

Quotes
"This will .

Known Crimes
Murder
Detaining UCCA Officals
Unlicensed Possession of a Spliced Organism

Current Reward For Capture
150 Credits for Capture
Additional 2000 Credits for Capture with proof of Spliced Organism: Dead or Alive


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 Post subject: Re: The Shooting Gallery- Mook Creation Thread
PostPosted: Sat Mar 06, 2010 10:37 am 

Joined: Thu Jul 16, 2009 11:12 pm
Posts: 8
General Info
Name: Feige-One
Faction: Minicon
Gender: Male
Height: 6'

Status: Mook

Statistics
Strength: 2
Speed: 8
Intelligence: 3
Firepower: 2
Aim: 2
Courage: 2
Toughness: 1
Luck: 10

Description
Robot Mode: An earthy green minicon robot

Beast/Vehicle Mode: A small gecko type lizard

Weapons

Dual Revolvers - These are small revolvers which are derringer-sized for regular TFs but gigantic for a minicon.

Unique Traits
Feige-One can combine with his two partners in crime to form 'The Meister'

Skills
Public Speaking: Feige-One is the spokesman for the group and has the ability to speak the common language of transformers.

Personality
Feige-One is the speaker for the minicon trio. He is cocksure and has a big mouth but is ultimately much of a coward.

--------------------------------

General Info
Name: Halter
Faction: Minicon
Gender: Female
Height: 6'

Status: Mook

Statistics
Strength: 1
Speed: 6
Intelligence: 5
Firepower: 1
Aim: 5
Courage: 7
Toughness: 1
Luck: 10

Description
Robot Mode: A vibrant blue minicon robot

Beast/Vehicle Mode: A small kingfisher bird

Weapons

Minicon Crossbow - Halter has a minicon crossbow which can fire paralysis bolts. A bolt has the potency to completely paralyze a regular transformers limb for a few minutes. The effect usually takes about 15 seconds to manifest.

Unique Traits
Feige-One can combine with his two partners in crime to form 'The Meister'

Skills
Charm - Halter has the sass to charm bots five times her size which is usually for causing a diversion or getting what she wants.

Personality
Halter only speaks minicon gibberish. While she is not leader, she possesses the greatest brains of the trio and doesn't hesistate to chime in with femme advice.

--------------------------------

General Info
Name: Fettsack
Faction: Minicon
Gender: Male
Height: 6'

Status: Mook

Statistics
Strength: 4
Speed: 6
Intelligence: 1
Firepower: 4
Aim: 3
Courage: 10
Toughness: 4
Luck: 10

Description
Robot Mode: A sandy brown minicon robot

Beast/Vehicle Mode: A small horny toad

Weapons

Minicon sized Dual Hand cannons - Can cause serious injury to a transformer at close to medium range/

Unique Traits
Feige-One can combine with his two partners in crime to form 'The Meister'

Skills
Drinking - Fettsack can drink most regular transformers under the table when it comes to nasty crude oil.

Personality
Fettsack only speaks minicon gibberish. He is the brawn of the trio and is extremely greedy. He often loses patience and commences the crime before Feige-One can form an ill concieved action plan for it.

--------------------------------

General Info
Name: The Meister
Faction: Minicon
Gender: Male
Height: 12'

Description
The Meister is the combined form of the minicon trio. He is a ghoulish looking figure with spindley arms and wears combat boots and a Pickelhaube (spiked helm).

Status: Big Mook

Statistics
Strength: 7
Speed: 4
Intelligence: 3
Firepower: 7
Aim: 4
Courage: 7
Toughness: 6
Luck: 1

Weapons
The Meister's weapon is basically the minicon trio's three weapons kitbashed together: A bolt action double barrelled gauss gun. Getting hit by rounds fired from this weapon can cause temporary paralysis as well as serious injury.

Skills
Cyberfletching - The Meister is uncannily good at greating ammunition from scrap. With a handful of spent casings he can hand craft a perfect gauss round in a matter of seconds. He also has the ability to manufacture ammunition for higher order weapons but they require somewhat higher quality materials.

Personality
The meister's combination is a little tenuous and as such any one of the minicon's personalities may manifest more strongly than the others at random. Generally the meister is far more competent at combat but suffers from a manic attitude and absolutely horrid luck.

Combined History
Some time long ago their ancestors were hunted and they crashed here. Things were good for a time, then the big people came.

Combined Known Crimes
The minicon trio are famous for causing trouble wherever they go. They tend to pick on children or the elderly.

Combined Current Reward For Capture: Each of the minicons are worth 50 credits each. Catching the Meister whole yields a bonus 20 credits.


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